
Amiga Asm: Combining Score, Time-Keeping & Ending the Game
The final listing for this section is combining the timer code with the score code and adding a simple check to see if we have […]
The final listing for this section is combining the timer code with the score code and adding a simple check to see if we have […]
We are now getting to the stage where we have to deal with time. For our initial prototype we want our matches to last a […]
For the next stage of our project we are going to learn how to increase the score for each team. For now we are going […]
In high level language, string concatenation (the joining of two or more strings) is a very simple process. Well, except if you spend a lot […]
When a key is pressed it is stored in the $bfec01 register. To decode the register and find the value we have to execute a […]
We are now going to create a simple busy loop that we can use to house our main ‘hello world’ logic. It is quite simple, […]
The aim is to write assembler to output the text “Hello World” to the shell window from which it is launched. This will use the […]
Back in my teens I used to spend a lot of time enjoying the Amiga by writing games and playing games such as Sensible World […]
Back in the day the Amiga was at the cutting edge of technology, constantly pushing the boundaries more than any other machine. It had integrated […]
This page is for a reference and is from my own research into calculating tool speeds and feed rates for different materials. Also I will […]
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