Mangojelly Lab

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Month: May 2019

Amiga Asm: Combining Score, Time-Keeping & Ending the Game

23rd May 2019 mangojellylab 0

The final listing for this section is combining the timer code with the score code and adding a simple check to see if we have […]

Amiga Asm: Time Keeping

23rd May 2019 mangojellylab 0

We are now getting to the stage where we have to deal with time. For our initial prototype we want our matches to last a […]

Amiga Asm: Increasing The Score.

14th May 2019 mangojellylab 0

For the next stage of our project we are going to learn how to increase the score for each team. For now we are going […]

Amiga Asm: Character Replacement in a String

5th May 2019 mangojellylab 0

In high level language, string concatenation (the joining of two or more strings) is a very simple process. Well, except if you spend a lot […]

Amiga Asm: Detecting Key Press To Control Program Flow

3rd May 2019 mangojellylab 0

When a key is pressed it is stored in the $bfec01 register. To decode the register and find the value we have to execute a […]

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